Editor: David Crookall;
Business & Management Editor:
Healthcare & medical Editor: Timothy
Simulation/games editor & simulation/games review editor: Pierre Corbeil
Publisher: Sage Publications, USA,
UK, Singapore, India
Official journal of : ABSEL | DIGRA | INDSAGA | ISAGA | JASAG | NASAGA |
SAGSAGA | SIETAR-USA |
| SSAGSg | SSSG.EU | ThaiSim | TaiwanSG |
Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research
(S&G) is the world's foremost scientific review devoted to
academic and applied issues in the increasingly popular methodology of
simulation/gaming as used in education, training, consultation and research
round the world. Simulation/gaming is to be taken in its broadest meaning,
to encompass such areas as simulation, computerized simulation, internet
simulation, gaming, simulation/gaming, serious games, educational games,
training games, e-games, internet games, video games, policy exercises,
day-in-the-life simulations, planning
exercises, debriefing, analytic discussion, post-experience analysis, modeling,
virtual reality, game theory, role-play, role-playing, play, active learning,
experiential learning, learning from experience, toys, augmented reality,
playthings, structured exercises, education games, alternative purpose games,
edutainment, digital game-based learning, immersive
learning, brain games, social impact games, games for change, games for good,
synthetic learning environments, synthetic task environments. This
journal examines the methodologies and explores their application to learning
about and understanding real-world
problems and situations.
The broad scope and
multidisciplinary nature of S&G is demonstrated by the variety of its readers and contributors. They work in
many areas, including: sociology, political science, economics, education, cognition, psychology, social-psychology, social psychology, management, business, marketing, government, entrepreneurship, environmental issues, health, medicine, nursing, research methodology, communication, environment,
policy, planning, energy, utilities, natural resources, educational, technology, computing, geography, climate change, multi-culturalism, multi-cultural, intercultural, culture, organization studies, negotiation, mediation, history, peace studies, business, statistics, decision making, conflict management, cognition, communication, political science, language learning, media, video games, learning
theory, international studies, agriculture, educational technology, information technology.
The journal also includes professional matters,
such as calls for papers, announcements and news from
ABSEL Association for Business Simulation and Experiential Learning
DiGRA Digital Games Research Association
ISAGA International Simulation and Gaming Association
INDSAGA Indian Simulation and Gaming
JASAG Japan Association
of Simulation and Gaming
North American Simulation and Gaming Association
Gaming Association - The Netherlands
Swiss-Austrian-German Simulation and Gaming Association
SIETAR-USA Society for Intercultural Education, Training and Research
SSAGSg Society of Simulation and Gaming of
Social Simulation and Serious Games
TaiwanSG Taiwan Simulation and Gamling
ThaiSim Thai Simulation and Gaming
For contact details and URLs see associations page.
A n n
o u n
c e m
e n t
cfp for symposium on
called exergames, a.k.a. active video games (AVGs) or motion games, require the
players to move their bodies instead of only fingers, thus providing means for
motivating, quantifying, and guiding physical activity. ...
We therefore invite both researchers and industry
professionals to participate in a symposium issue of Simulation & Gaming.
More details here.
and Serious Games (SSSG)
new blog of the Special Interest Group (SIG) on Social
Simulation and Serious Games (SSSG),
a SIG of ESSA (http://www.essa.eu.org).
In SSSG we focus on the
interplay between social simulation and serious games. We wish to bring together
researchers working on both fields to a crossroads at which synergies will be
created between the two areas. In
particular, it focuses on the
Serious game design. Which level of abstraction is
chosen for a serious game? Will it be close to a strict simulation or will it
incorporate extensive metaphors? What are the factors based on which this choice
is to be made? Which (serious) game mechanics are useful?
Modelling the social situation. Which
approach captures the situation with sufficient granularity? How should a choice
be made to include specific theories and models that describe the situation? For
example, using a data-driven methodology, how can the steps be made from data to
theory to application (and game mechanics)? For agent-based modelling, how can
artificially intelligent agents be made that act according to a specified model?
Example implementations. Stories of success and
failure: which elements in a serious game that includes social interaction turn
out to be useful and which are counter-productive to the game’s goal? Which
elements of social simulations can be used in the design of serious games?
Use and Impact of Simulations in Management Education
This call welcomes papers examining
the effectiveness of simulations and how their espoused benefits may be extended
to all types of learner and leveraged to maximize impact. Submissions should
demonstrate a clear contribution to current understanding of the role of
simulations in business and management education. Papers adopting qualitative,
quantitative or mixed methods approaches are welcome. Studies may examine the
use of simulations in any management subject, or the use of management
simulations in non-management subject settings. Research studies set within a
regional, national or international context are welcome.
Contact Jonathan Lean on jonathan.lean at
plymouth.ac.uk -- posted Aug 2014
6th International Symposium on
Digital Technologies in Foreign Language Learning
Ritsumeikan University Kyoto Japan on
29 March, 2014
Deadline for proposals:
Resilience and Development: Mobilizing for Transformation
Third International Science and policy Conference on
the resilience of social & ecological systems,
The objective of Resilience 2014 is to explore and reinforce the multiple links
between resilience thinking and development issues.
2014 - Le Corum, Montpellier, France
ISAGA 2014 Announcement
ISAGA 2014 CfP & booklet
A symposium issue of S&G will later
contain the best papers from the conference.
For matters relating to this, please contact the Guest Editor, Willy Kriz,
directly - willy.kriz |at| fhv
C a l l f o r P a p e r s for 2013
Sustainability and simulation/gaming
Special issue of
Simulation & Gaming:
An Interdisciplinary Journal of Theory, Practice and Research
With this special issue, we aim to provide the opportunity for authors to
contribute original and unpublished articles that present the use of Simulation
& Gaming for exploring social, economic, and environmental sustainability of
human and natural systems. Simulation gaming can serve as a proactive
anticipatory system to examine possibly unintended consequences of course of
actions, as their impacts are amplified and are often unforeseeable due to
complex interactions and emergence that permeate through the components of a
complex interconnected system of systems. Multidisciplinary approaches are
particularly welcome to address the problem of complex system sustainability.
- Levent Yilmaz - yilmaz |@| auburn.edu
- Tuncer Ören - oren |@| eecs.uOttawa.ca
Detailed CfP here:
GAMES FOR HEALTH EUROPE FOUNDATION ANNOUNCES
1ST GAMES FOR HEALTH EUROPE
CONFERENCE & EXHIBITION
This Conference is dedicated to
Serious Gaming, Simulation, Health and Health
October 24 & 25 2011 in Amsterdam, Concert Hall.
Any organizations or individuals interested in speaking,
hosting a panel, or providing a demo and case study for a project or sponsoring
can submit their talk by email: info |@|
Accepted speakers and panelists receive free admission to the
Games for Health Europe Conference.
The 1st Annual Games for Health Europe Conference program
takes place on October 24th & 25th and includes simultaneous tracks, exhibits,
and special topic rooms. Each day features talks across a variety of open and
specific topic areas.
23-25 Aug, 2011
The first Serious
Play Conference is
seeking speakers experienced in creating and delivering cutting-edge serious
games to audiences worldwide.
The conference will be held Tuesday – Thursday,
Aug. 23 – 25, 2011
at the DigiPen
Institute of Technology in
Serious Play aims
to push serious game development to a higher competency – building games that
deliver predictable results. Attendees will include
heads of corporate, military and health care programs; senior educators, top
simulation and education developers; strategic hardware and software vendors and
Over the course of the three days, attendees will
spend time in both keynotes and small sessions, aligned by interest and
project. Speakers offering information and techniques valuable for multiple
tracks are sought and will be given two sessions.
More information here
and here Extras
Asia-Pacific Simulation and Training
Conference and Exhibition
Achieving Excellence in Training and Decision
Support through Simulation
SimTecT will be held in Melbourne, Australia,
from Monday 30 May to Thursday 2
June, 2011. http://www.simtect.com.au
Conference, to be held from 11-15 July 2011, Warsaw/Jachranka –
Poland. Theme: Bonds and bridges – how games and simulations
encourage cooperation among sectors: business, education and public
Association for Simulated Practice in Healthcare (ASPiH)
Formed in 2009, through the merger of the National Association
of Medical Simulators (NAMS) and the Clinical Skills Network (CSN), the
overarching goal of the Association for Simulated Practice in Healthcare (ASPiH)
will be to enable wider sharing of knowledge, expertise, and educational
innovation related to simulated practice across the healthcare professions
The inaugural meeting of the Society will be on
17-18/11/2010 in Newcastle with a Master Class on 16/11/2010.
For registration and submission guidelines, please visit
Deadline for submissions 31/08/2010
on cross-disciplinary approaches to
Modeling and Simulation of Complex Systems
29-30 October, 2009
IFI, ngo 42, Ta Quang Buu, Hanoi, Vietnam
2nd International Workshop on
Agent Technology for Disaster Management (ATDM'09)
13 Dec, 2009, Nagoya, Japan
If you would like an announcement put here, please contact the
RE: ABSEL is
looking for new simulations, games and experiential exercises for training
and/or “B” school classrooms
Teach, Chair of the “Games to play” Track at ABSEL2010
Call for new
Simulations and Games for the “Games to Play” track at ABSEL2010
The 2010 ABSEL
Conference is being held at the Doubletree Hotel in Little Rock Arkansas on 24th
to 26th of March
and it is having a games playing track. If you have a simulation, game, or
experiential exercise that you would like to get faculty feedback or to have a
“not-your-own-faculty” evaluation, please submit your creation to this track and
if your creation is accepted, ABSEL will play your simulation/game/experiential
exercise during its conference.
We have positions for only about 10 or so classroom or training
games that require from 30 minutes to and hour and a half to complete. Thus,
the competition will be a little tough.
What we need:
A) A 100 to 200
word abstract This abstract will be published in the program and will act as
an advertisement to entice ABSEL attendees to attend your game playing session.
B) We will also
need a two page short description of your simulation/game/exercise that
How much time the game requires
– including set-up time, briefing the participants, playing the game and
debriefing. Your time estimates should be from the time slots of 30 minutes, 1
hour or 1 hour and 30 minutes. We will have only 2 slots available that could
accommodate a game lasting as long as 2 hours.
The minimum number of participants.
This is to make sure we have an adequate number of participants attending your
The maximum number of participants.
This is to make sure the presentation room is of adequate size to accommodate
The needed configuration of the room.
Are laptops needed by the participants?
Or an internet connection? Please note that you will need to supply any
equipment or supplies needed by the participants to play your game. You can
assume that the participants will have their own laptops
What is or are the learning objective(s) of your game?
Why is the game format needed to teach this or these lessons?
How do you know or how could you know if the lessons were learned by the
(assessing the learning)
C) A full
description of the game is desired but not mandatory. We encourage a full paper
that describes the theories behind your game and the algorithms that are used by
your game as well as the an example of the game’s required inputs and the
outputs/outcomes of your game. If your game is accepted, thi extended paper
about the game will be published in the Bernie Keys Library which
contains the every paper ever presented at the ABSEL conferences.
Note that there
are no restrictions on the game design. It could be a computer controlled game,
a human controlled game or a game with both human and computer controls. It
could also be a board game or even in a card game format.
Please indicate your interest by notifying me at
Please note that
he deadline for the entire set of materials 2 November 2009.
HH the Dalai Lama :
When we feel love and kindness toward others, it not
only makes others feel loved and cared for, but it helps us also to develop
inner happiness and peace.
William E. Gladstone :
We look forward to the time when the Power of Love will replace the Love
of Power. Then will our world know the blessings of peace.
Jimi Hendrix : When the
power of love overcomes the love of power, the world will know peace.
Tenzin Gyatso the fourteenth Dalai Lama :
Peace and survival of life on Earth as we know it
are threatened by human activities that lack a commitment to
humanitarian values. Destruction of nature and natural resources
results from ignorance, greed, and a lack of respect for the Earth's
living things... . It is not difficult to forgive destruction in the
past, which resulted from ignorance. Today, however, we have access to
more information, and it is essential that we re-examine ethically what
we have inherited, what we are responsible for, and what we will pass on
to coming generations. Clearly this is a pivotal generation... . Our
marvels of science and technology are matched if not outweighed by many
current tragedies, including human starvation in some parts of the
world, and extinction of other life forms... . We have the capability
and responsibility. We must act before it is too late.