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ISAGA 2010
- http://www.isaga2010.org
International Workshop
on cross-disciplinary approaches to
Modeling and Simulation of Complex Systems
29-30 October, 2009
IFI, ngo 42, Ta Quang Buu, Hanoi, Vietnam
http://www1.ifi.auf.org/mediawiki/index.php/IWMSC09
2nd International Workshop on
Agent Technology for Disaster Management (ATDM'09)
13 Dec, 2009, Nagoya, Japan
http://www.doesnotunderstand.org/wikka.php?wakka=ATDM2009 If you would like an announcement put here, please contact the
editor.
RE: ABSEL is
looking for new simulations, games and experiential exercises for training
and/or “B” school classrooms
From: Richard
Teach, Chair of the “Games to play” Track at ABSEL2010
Call for new
Simulations and Games for the “Games to Play” track at ABSEL2010
The 2010 ABSEL
Conference is being held at the Doubletree Hotel in Little Rock Arkansas on 24th
to 26th of March
and it is having a games playing track. If you have a simulation, game, or
experiential exercise that you would like to get faculty feedback or to have a
“not-your-own-faculty” evaluation, please submit your creation to this track and
if your creation is accepted, ABSEL will play your simulation/game/experiential
exercise during its conference.
We have positions for only about 10 or so classroom or training
games that require from 30 minutes to and hour and a half to complete. Thus,
the competition will be a little tough.
What we need:
A) A 100 to 200
word abstract This abstract will be published in the program and will act as
an advertisement to entice ABSEL attendees to attend your game playing session.
B) We will also
need a two page short description of your simulation/game/exercise that
includes:
1.
How much time the game requires
– including set-up time, briefing the participants, playing the game and
debriefing. Your time estimates should be from the time slots of 30 minutes, 1
hour or 1 hour and 30 minutes. We will have only 2 slots available that could
accommodate a game lasting as long as 2 hours.
2.
The minimum number of participants.
This is to make sure we have an adequate number of participants attending your
session.
3.
The maximum number of participants.
This is to make sure the presentation room is of adequate size to accommodate
your game.
4.
The needed configuration of the room.
5.
Are laptops needed by the participants?
Or an internet connection? Please note that you will need to supply any
equipment or supplies needed by the participants to play your game. You can
assume that the participants will have their own laptops
6.
What is or are the learning objective(s) of your game?
Why is the game format needed to teach this or these lessons?
7.
How do you know or how could you know if the lessons were learned by the
participants?
(assessing the learning)
C) A full
description of the game is desired but not mandatory. We encourage a full paper
that describes the theories behind your game and the algorithms that are used by
your game as well as the an example of the game’s required inputs and the
outputs/outcomes of your game. If your game is accepted, thi extended paper
about the game will be published in the Bernie Keys Library which
contains the every paper ever presented at the ABSEL conferences.
Note that there
are no restrictions on the game design. It could be a computer controlled game,
a human controlled game or a game with both human and computer controls. It
could also be a board game or even in a card game format.
Please indicate your interest by notifying me at
richard.teach@mgt.gatech.edu
Please note that
he deadline for the entire set of materials 2 November 2009.
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