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Editor: David Crookall; Business & Management Editor: A J Faria
Simulation/games editor & simulation/games review editor: Pierre Corbeil
Publisher: Sage Publications, USA,
UK, Singapore, India
ABSEL | DIGRA | INDSAGA | ISAGA | JASAG | NASAGA |
SAGANET | SIETAR-USA |
SGX
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Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research
(S&G) is the world's foremost scientific review devoted to
academic and applied issues in the increasingly popular methodology of
simulation/gaming as used in education, training, consultation and research
round the world. Simulation/gaming is to be taken in its broadest meaning,
to encompass such areas as simulation, computerized simulation, internet
simulation, gaming, simulation/gaming, serious games, educational games,
training games, e-games, internet games, video games, policy exercises,
day-in-the-life simulations, planning
exercises, debriefing, analytic discussion, post-experience analysis, modeling,
virtual reality, game theory, role-play, role-playing, play, active learning,
experiential learning, learning from experience, toys, augmented reality,
playthings, structured exercises, education games, alternative purpose games,
edutainment, digital game-based learning, immersive
learning, brain games, social impact games, games for change, games for good,
synthetic learning environments, synthetic task environments. This
bi-monthly
journal examines the methodologies and explores their application to real-world
problems and situations. |
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The broad scope and
multidisciplinary nature of S&G is demonstrated by the variety of its readers and contributors. They work in
many areas, including: sociology, political science, economics, education, cognition, psychology, social-psychology, social psychology, management, business, marketing, government, entrepreneurship, environmental issues, health, medicine, nursing, research methodology, communication, environment,
policy, planning, energy, utilities, natural resources, educational, technology, computing, geography, climate change, multi-culturalism, multi-cultural, intercultural, culture, organization studies, negotiation, mediation, history, peace studies, business, statistics, decision making, conflict management, cognition, communication, political science, language learning, media, video games, learning
theory, international studies, agriculture, educational technology, information technology.
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Some thoughts to guide our simulation/gaming
endeavours
I do not know what I may appear to the world;
but to myself I seem to have been only like a boy playing on the seashore, and
diverting myself in now and then finding of a smoother pebble or a prettier
shell than ordinary, whilst the great ocean of truth lay all undiscovered before
me. Sir Isaac Newton (1642-1727) English physicist,
mathematician.
The aim of science is to seek the simplest
explanation of complex facts. We are apt to fall into the error of thinking that
the facts are simple because simplicity is the goal of our quest. The guiding
motto in the life of every natural philosopher should be "Seek simplicity and
distrust it.'' Alfred North Whitehead (1861-1947) English
mathematician and philosopher. Concepts of Nature, p. 163.
All of physics is either impossible or
trivial. It is impossible until you understand it, and then it becomes trivial. Ernest Rutherford (1st Baron Rutherford of Nelson)
(1871- 1937) English physicist, born in New Zealand. Nobel prize for chemistry
1908.
- The most beautiful experience we can have
is the mysterious. It is the fundamental emotion which stands at the cradle of
true art and true science. Albert Einstein
(1879-1955) U. S. physicist, born in Germany.
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- One thing I have learned in a long life:
that all our science, measured against reality, is primitive and childlike and
yet it is the most precious thing we have. Albert
Einstein (1879-1955) U. S. physicist, born in Germany.
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- Whoever undertakes to set himself up as
a judge in the field of Truth and Knowledge is shipwrecked by the laughter of
the gods. Albert Einstein (1879-1955) U.
S. physicist, born in Germany.
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The journal also includes professional matters,
such as calls for papers, announcements and news from
professional associations:
ABSEL Association for Business Simulation and Experiential Learning
DiGRA Digital Games Research Association
ISAGA International Simulation and Gaming Association
INDSAGA Indian Simulation and Gaming
Association
JASAG Japan Association
of Simulation and Gaming NASAGA
North American Simulation and Gaming Association
SAGSAGA
Swiss-Austrian-German Simulation and Gaming Association
SIETAR-USA Society for Intercultural Education, Training and Research
SSAGSg Society of Simulation and Gaming of
Singapore
ThaiSim Thai Simulation and Gaming
Association
For contact details and URLs see associations page.
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Announcements
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ISAGA 2010
- http://www.isaga2010.org
International Workshop
on cross-disciplinary approaches to
Modeling and Simulation of Complex Systems
29-30 October, 2009
IFI, ngo 42, Ta Quang Buu, Hanoi, Vietnam
http://www1.ifi.auf.org/mediawiki/index.php/IWMSC09
2nd International Workshop on
Agent Technology for Disaster Management (ATDM'09)
13 Dec, 2009, Nagoya, Japan
http://www.doesnotunderstand.org/wikka.php?wakka=ATDM2009 If you would like an announcement put here, please contact the
editor.
RE: ABSEL is
looking for new simulations, games and experiential exercises for training
and/or “B” school classrooms
From: Richard
Teach, Chair of the “Games to play” Track at ABSEL2010
Call for new
Simulations and Games for the “Games to Play” track at ABSEL2010
The 2010 ABSEL
Conference is being held at the Doubletree Hotel in Little Rock Arkansas on 24th
to 26th of March
and it is having a games playing track. If you have a simulation, game, or
experiential exercise that you would like to get faculty feedback or to have a
“not-your-own-faculty” evaluation, please submit your creation to this track and
if your creation is accepted, ABSEL will play your simulation/game/experiential
exercise during its conference.
We have positions for only about 10 or so classroom or training
games that require from 30 minutes to and hour and a half to complete. Thus,
the competition will be a little tough.
What we need:
A) A 100 to 200
word abstract This abstract will be published in the program and will act as
an advertisement to entice ABSEL attendees to attend your game playing session.
B) We will also
need a two page short description of your simulation/game/exercise that
includes:
1.
How much time the game requires
– including set-up time, briefing the participants, playing the game and
debriefing. Your time estimates should be from the time slots of 30 minutes, 1
hour or 1 hour and 30 minutes. We will have only 2 slots available that could
accommodate a game lasting as long as 2 hours.
2.
The minimum number of participants.
This is to make sure we have an adequate number of participants attending your
session.
3.
The maximum number of participants.
This is to make sure the presentation room is of adequate size to accommodate
your game.
4.
The needed configuration of the room.
5.
Are laptops needed by the participants?
Or an internet connection? Please note that you will need to supply any
equipment or supplies needed by the participants to play your game. You can
assume that the participants will have their own laptops
6.
What is or are the learning objective(s) of your game?
Why is the game format needed to teach this or these lessons?
7.
How do you know or how could you know if the lessons were learned by the
participants?
(assessing the learning)
C) A full
description of the game is desired but not mandatory. We encourage a full paper
that describes the theories behind your game and the algorithms that are used by
your game as well as the an example of the game’s required inputs and the
outputs/outcomes of your game. If your game is accepted, thi extended paper
about the game will be published in the Bernie Keys Library which
contains the every paper ever presented at the ABSEL conferences.
Note that there
are no restrictions on the game design. It could be a computer controlled game,
a human controlled game or a game with both human and computer controls. It
could also be a board game or even in a card game format.
Please indicate your interest by notifying me at
richard.teach@mgt.gatech.edu
Please note that
he deadline for the entire set of materials 2 November 2009.
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-
HH the Dalai Lama :
When we feel love and kindness toward others, it not
only makes others feel loved and cared for, but it helps us also to develop
inner happiness and peace.
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William E. Gladstone :
We look forward to the time when the Power of Love will replace the Love
of Power. Then will our world know the blessings of peace.
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Jimi Hendrix : When the
power of love overcomes the love of power, the world will know peace.
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Tenzin Gyatso the fourteenth Dalai Lama :
Peace and survival of life on Earth as we know it
are threatened by human activities that lack a commitment to
humanitarian values. Destruction of nature and natural resources
results from ignorance, greed, and a lack of respect for the Earth's
living things... . It is not difficult to forgive destruction in the
past, which resulted from ignorance. Today, however, we have access to
more information, and it is essential that we re-examine ethically what
we have inherited, what we are responsible for, and what we will pass on
to coming generations. Clearly this is a pivotal generation... . Our
marvels of science and technology are matched if not outweighed by many
current tragedies, including human starvation in some parts of the
world, and extinction of other life forms... . We have the capability
and responsibility. We must act before it is too late.
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Remerciements à l'UNSA - l'Université de Nice Sophia Antipolis Please use our email service
Visitors since 9 May, 2001:
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