Simulation & Gaming:
An Interdisciplinary Journal of Theory, Practice and Research





Author Guide: How to prepare your manuscripts

About S&G: Ed board, subscriptions etc.


      CFPs - Calls for papers         ISSN:  1046-8781



Publisher website:
     From inside North America:  http://sag.sagepub.com/

     From outside North America:  http://intl-sag.sagepub.com/

For announcements about upcoming events, see below.





Editor: David Crookall;

Business & Management Editor: Precha Thavikulwat;
Healthcare & medical Editor: Timothy Clapper


CO2 Data                 Simulation/games editor & simulation/games review editor:  Pierre Corbeil


Publisher:  Sage Publications, USA, UK, Singapore, India


Official journal of :  ABSEL  |  DIGRA  |  INDSAGA  |  ISAGA  |  JASAG  |  NASAGA  |  SAGANET  | 
SAGSAGA  |  SIETAR-USA  |  SGX  |  SSAGSg  |  SSSG.EU  |  ThaiSim  |  TaiwanSG  |




Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research (S&G) is the world's foremost scientific review devoted to academic and applied issues in the increasingly popular methodology of simulation/gaming as used in education, training, consultation and research round the world.  Simulation/gaming is to be taken in its broadest meaning, to encompass such areas as simulation, computerized simulation, internet simulation, gaming, simulation/gaming, serious games, educational games, training games, e-games, internet games, video games, policy exercises, day-in-the-life simulations, planning exercises, debriefing, analytic discussion, post-experience analysis, modeling, virtual reality, game theory, role-play, role-playing, play, active learning, experiential learning, learning from experience, toys, augmented reality, playthings, structured exercises, education games, alternative purpose games, edutainment, digital game-based learning, immersive learning, brain games, social impact games, games for change, games for good, synthetic learning environments, synthetic task environments.  This bi-monthly journal examines the methodologies and explores their application to learning about and understanding real-world problems and situations.



The broad scope and multidisciplinary nature of S&G is demonstrated by the variety of its readers and contributors.  They work in many areas, including: sociology, political science, economics, education, cognition, psychology, social-psychology, social psychology, management, business, marketing, government, entrepreneurship, environmental issues, health, medicine, nursing, research methodology, communication, environment, policy, planning, energy, utilities, natural resources, educational, technology, computing, geography, climate change, multi-culturalism, multi-cultural, intercultural, culture, organization studies, negotiation, mediation, history, peace studies, business, statistics, decision making, conflict management, cognition, communication, political science, language learning, media, video games, learning theory, international studies, agriculture, educational technology, information technology.  





The journal also includes professional matters,
such as calls for papers, announcements and news from professional associations:

ABSEL  Association for Business Simulation and Experiential Learning
DiGRA  Digital Games Research Association
ISAGA  International Simulation and Gaming Association
INDSAGA  Indian Simulation and Gaming Association
JASAG  Japan Association of Simulation and Gaming
NASAGA  North American Simulation and Gaming Association
SAGANET  Simulation and Gaming Association - The Netherlands
SAGSAGA  Swiss-Austrian-German Simulation and Gaming Association
SIETAR-USA  Society for Intercultural Education, Training and Research
SSAGSg  Society of Simulation and Gaming of Singapore
SSSG  Social Simulation and Serious Games  = new
TaiwanSG  Taiwan Simulation and Gamling Association
ThaiSim  Thai Simulation and Gaming Association
For contact details and URLs see associations page.



A n n o u n c e m e n t s



CfP for symposium on

Temporality in Simulation Gaming: Methods, Applications and Added Value

What is the importance of timeWith this symposium of Simulation & Gaming, we call on authors to prepare and contribute original and unpublished articles exploring temporality in simulation gaming.  Research on time in gaming is becoming more common, but is still rare.  Guest Editor: Timo Lainema, PhD, Senior Research Fellow, Turku School of Economics, Centre for Collaborative Research, Adjunct Professor, University of Turku, Education, Adjunct Professor, University of Tampere, Information Studies and Interactive Media. timo.lainema@utu.fi / Skype: tlainema

More details here:  http://www.vibu.fi/cfp_time.htm



cfp for symposium on Exergames

"So called exergames, a.k.a. active video games (AVGs) or motion games, require the players to move their bodies instead of only fingers, thus providing means for motivating, quantifying, and guiding physical activity.  ...  We therefore invite both researchers and industry professionals to participate in a symposium issue of Simulation & Gaming More details here.




Social Simulation and Serious Games (SSSG)

The new blog of the Special Interest Group (SIG) on Social Simulation and Serious Games (SSSG), a SIG of ESSA (http://www.essa.eu.org). In SSSG we focus on the interplay between social simulation and serious games. We wish to bring together researchers working on both fields to a crossroads at which synergies will be created between the two areas.  In particular, it focuses on the following topics:

·         Serious game design. Which level of abstraction is chosen for a serious game? Will it be close to a strict simulation or will it incorporate extensive metaphors? What are the factors based on which this choice is to be made? Which (serious) game mechanics are useful?

·         Modelling the social situation. Which approach captures the situation with sufficient granularity? How should a choice be made to include specific theories and models that describe the situation? For example, using a data-driven methodology, how can the steps be made from data to theory to application (and game mechanics)? For agent-based modelling, how can artificially intelligent agents be made that act according to a specified model?

·         Example implementations. Stories of success and failure: which elements in a serious game that includes social interaction turn out to be useful and which are counter-productive to the game’s goal? Which elements of social simulations can be used in the design of serious games?




CfP:  Use and Impact of Simulations in Management Education

This call welcomes papers examining the effectiveness of simulations and how their espoused benefits may be extended to all types of learner and leveraged to maximize impact. Submissions should demonstrate a clear contribution to current understanding of the role of simulations in business and management education. Papers adopting qualitative, quantitative or mixed methods approaches are welcome. Studies may examine the use of simulations in any management subject, or the use of management simulations in non-management subject settings. Research studies set within a regional, national or international context are welcome.


Contact Jonathan Lean on jonathan.lean  at  plymouth.ac.uk -- posted Aug 2014



C f P

6th International Symposium on Digital Technologies in Foreign Language Learning

Ritsumeikan University Kyoto Japan on 29 March, 2014


Deadline for proposals: 30 November, 2013


Resilience 2014

Resilience and Development: Mobilizing for Transformation

Third International Science and policy Conference on the resilience of social & ecological systems, Montpellier, France.

The objective of Resilience 2014 is to explore and reinforce the multiple links between resilience thinking and development issues.

4-8 May, 2014 - Le Corum, Montpellier, France


ISAGA 2014 Announcement


ISAGA 2014 CfP & booklet

A symposium issue of S&G will later contain the best papers from the conference.
For matters relating to this, please contact the Guest Editor, Willy Kriz, directly -
willy.kriz |at| fhv |.| at.


C a l l  f o r  P a p e r s   for 2013
Sustainability and simulation/gaming
Special issue of
Simulation & Gaming:
An Interdisciplinary Journal of Theory, Practice and Research

With this special issue, we aim to provide the opportunity for authors to contribute original and unpublished articles that present the use of Simulation & Gaming for exploring social, economic, and environmental sustainability of human and natural systems. Simulation gaming can serve as a proactive anticipatory system to examine possibly unintended consequences of course of actions, as their impacts are amplified and are often unforeseeable due to complex interactions and emergence that permeate through the components of a complex interconnected system of systems. Multidisciplinary approaches are particularly welcome to address the problem of complex system sustainability.   Guest Editors:

  • Levent Yilmaz  -  yilmaz |@| auburn.edu
  • Tuncer Ören  -  oren |@| eecs.uOttawa.ca

Detailed CfP here:  sg CfP-Sustainability.pdf





This Conference is dedicated to

Serious Gaming, Simulation, Health and Health Care

Scheduled for October 24 & 25 2011 in Amsterdam, Concert Hall.


Any organizations or individuals interested in speaking, hosting a panel, or providing a demo and case study for a project or sponsoring can submit their talk by email: info |@| gamesforhealtheurope.org

Accepted speakers and panelists receive free admission to the Games for Health Europe Conference.

The 1st Annual Games for Health Europe Conference program takes place on October 24th & 25th and includes simultaneous tracks, exhibits, and special topic rooms. Each day features talks across a variety of open and specific topic areas.



Serious Play
23-25 Aug, 2011

The first Serious Play Conference is seeking speakers experienced in creating and delivering cutting-edge serious games to audiences worldwide.

The conference will be held Tuesday – Thursday, Aug. 23 – 25, 2011
at the DigiPen Institute of Technology in Redmond, Wash., USA.

Serious Play aims to push serious game development to a higher competency – building games that deliver predictable results.  Attendees will include heads of corporate, military and health care programs; senior educators, top simulation and education developers; strategic hardware and software vendors and industry leaders.

Over the course of the three days, attendees will spend time in both keynotes and small sessions, aligned by interest and project. Speakers offering information and techniques valuable for multiple tracks are sought and will be given two sessions.

More information here http://www.seriousplayconference.com/ and here Extras

SimTecT 2011

Asia-Pacific Simulation and Training Conference and Exhibition

Achieving Excellence in Training and Decision Support through Simulation

SimTecT will be held in Melbourne, Australia,
from Monday 30 May to Thursday 2 June, 2011


Thai Simulation and Gaming Association

TS'11 - ThaiSim 2011 - 3rd ThaiSim conference 25-27 March, 2010
Quality, life-long learning through simulation/gaming


ISAGA 2011

ISAGA 2011 Conference, to be held from 11-15 July 2011, Warsaw/Jachranka – Poland.  Theme: Bonds and bridges – how games and simulations encourage cooperation among sectors: business, education and public administration.  http://www.isaga2011.org/


New Association

Association for Simulated Practice in Healthcare (ASPiH)

Formed in 2009, through the merger of the National Association of Medical Simulators (NAMS) and the Clinical Skills Network (CSN), the overarching goal of the Association for Simulated Practice in Healthcare (ASPiH) will be to enable wider sharing of knowledge, expertise, and educational innovation related to simulated practice across the healthcare professions

  • The inaugural meeting of the Society will be on 17-18/11/2010 in Newcastle with a Master Class on 16/11/2010.

  • For registration and submission guidelines, please visit www.aspih.org.uk/conference

  • Deadline for submissions 31/08/2010


Thai Simulation and Gaming Association

ThaiSim 2010 - 2nd ThaiSim conference
25-27 March, 2010
Learning from experience through games and simulations

 Near exquisite islands like Ko Lanta, Ko Ngai (Hai), Ko Muk, Phuket, Koh Phi Phi

ISAGA 2010 - http://www.isaga2010.org

International Workshop
on cross-disciplinary approaches to
Modeling and Simulation of Complex Systems

29-30 October, 2009

IFI, ngo 42, Ta Quang Buu, Hanoi, Vietnam


2nd International Workshop on
Agent Technology for Disaster Management (ATDM'09)
13 Dec, 2009, Nagoya, Japan

If you would like an announcement put here, please contact the editor.

ABSEL    Association for Business Simulation and Experiential Learning

24th to 26th of March 2010

RE:    ABSEL is looking for new simulations, games and experiential exercises for training and/or “B” school classrooms

From:  Richard Teach, Chair of the “Games to play” Track at ABSEL2010

Call for new Simulations and Games for the “Games to Play” track at ABSEL2010

The 2010 ABSEL Conference is being held at the Doubletree Hotel in Little Rock Arkansas on 24th to 26th of March and it is having a games playing track.  If you have a simulation, game, or experiential exercise that you would like to get faculty feedback or to have a “not-your-own-faculty” evaluation, please submit your creation to this track and if your creation is accepted, ABSEL will play your simulation/game/experiential exercise during its conference.

 We have positions for only about 10 or so classroom or training games that require from 30 minutes to and hour and a half to complete.  Thus, the competition will be a little tough.

 What we need:

A)   A 100 to 200 word abstract   This abstract will be published in the program and will act as an advertisement to entice ABSEL attendees to attend your game playing session.

B)   We will also need a two page short description of your simulation/game/exercise that includes:

1.       How much time the game requires – including set-up time, briefing the participants, playing the game and debriefing.  Your time estimates should be from the time slots of 30 minutes, 1 hour or 1 hour and 30 minutes.  We will have only 2 slots available that could accommodate a game lasting as long as 2 hours. 

2.       The minimum number of participants.  This is to make sure we have an adequate number of participants attending your session.

3.       The maximum number of participants.  This is to make sure the presentation room is of adequate size to accommodate your game.

4.       The needed configuration of the room

5.       Are laptops needed by the participants? Or an internet connection?  Please note that you will need to supply any equipment or supplies needed by the participants to play your game.  You can assume that the participants will have their own laptops

6.       What is or are the learning objective(s) of your game?  Why is the game format needed to teach this or these lessons? 

7.       How do you know or how could you know if the lessons were learned by the participants?  (assessing the learning) 

C)    A full description of the game is desired but not mandatory.  We encourage a full paper that describes the theories behind your game and the algorithms that are used by your game as well as the an example of the game’s required inputs and the outputs/outcomes of your game.  If your game is accepted, thi extended paper about the game will be published in the Bernie Keys Library which contains the every paper ever presented at the ABSEL conferences.  

Note that there are no restrictions on the game design.  It could be a computer controlled game, a human controlled game or a game with both human and computer controls.  It could also be a board game or even in a card game format.

 Please indicate your interest by notifying me at richard.teach@mgt.gatech.edu

Please note that he deadline for the entire set of materials 2 November 2009.







  • HH the Dalai Lama :  When we feel love and kindness toward others, it not only makes others feel loved and cared for, but it helps us also to develop inner happiness and peace.

  • William E. Gladstone We look forward to the time when the Power of Love will replace the Love of Power. Then will our world know the blessings of peace.

  • Jimi HendrixWhen the power of love overcomes the love of power, the world will know peace.

  • Tenzin Gyatso the fourteenth Dalai LamaPeace and survival of life on Earth as we know it are threatened by human activities that lack a commitment to humanitarian values.  Destruction of nature and natural resources results from ignorance, greed, and a lack of respect for the Earth's living things... .  It is not difficult to forgive destruction in the past, which resulted from ignorance.  Today, however, we have access to more information, and it is essential that we re-examine ethically what we have inherited, what we are responsible for, and what we will pass on to coming generations.  Clearly this is a pivotal generation... .  Our marvels of science and technology are matched if not outweighed by many current tragedies, including human starvation in some parts of the world, and extinction of other life forms... .  We have the capability and responsibility.  We must act before it is too late. 



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