Simulation & Gaming:
An Interdisciplinary Journal of Theory, Practice and Research
Simulation and Gaming and the
Teaching of Sociology
Sections in this
Gaming & Education. Quarterly newsletter on all aspects of teaching and learning with games and
simulations. Contact David Millians, Paideia Schook, 1509 Ponce de Leon Ave., Atlanta, GA
30307; e-mail email@example.com.
Simulation & Gaming (Formerly Simulation & Games). Editor: David Crookall. Published quarterly by
Sage Publications, Inc., 2455 Teller Rd., Thousand Oaks, CA 91320. Telephone: (805) 499-0721;
FAX/Order Line: (805) 499-0871. Subscription is part of North American Simulation and Gaming
Association (NASAGA) dues of $75 per year; individual subscription is $61.00 per year.
Simulation & Gaming is the best and most complete journal in the field. It is interdisciplinary,
and it publishes theoretical, empirical, and technical papers on research and teaching applications of
simulation and gaming. It also contains book and game reviews as well as listings of new games.
It should be available in most college libraries. Simulation & Gaming is the official journal of the
Association for Business Simulation and Experiential Learning (ABSEL), the International Simulation
and Gaming Associations (ISAGA), the Japanese Association of Simulation and Gaming (JASAG),
and the North American Simulation and Gaming Association (NASAGA).
Teaching Sociology. Editor: Jeffrey Chin. Published quarterly by the American Sociological Association,
1722 N Street, N.W., Washington, DC 20036. Individual subscription: $32.00 per year for members of
the American Sociological Association and $18 per year for members. ASA membership costs $29 to
$150 annually. Subscription can be paid for as part of ASA dues.
Covers all aspects of the teaching of sociology with frequent articles dealing with simulation games
specifically related to sociology.
Social Science Computer Review. Editor: G. David Garson. Published bimonthly by Sage
Publications, 2455 Teller Road, Thousand Oaks, CA: 91320. Cost is $52 per year.
Of particular interest are articles on computer simulation of aspects of social life.
Simulation and Gaming Yearbook has replaced the quarterly journal, Simulation/Games for Learning.
The fourth edition is in preparation. Distributed by Kogan Page, 120 Pentonville Road, London
NJ1 9JN, UK. Reviews in Simulation & Gaming are as follows: Volume 1: Developing
transferrable skills in education and training 25 (1994):144-145, Volume 2: Interactive
learning 25 (1994):564-566.
This publication is much like other annual reviews except that individual issues are topical. Good
SPECIAL ISSUES. Special issues of the following journals have been devoted entirely to simulations and
games: American Behavioral Scientist, October, 1966, November, 1966, July-August, 1969;
Improving Human Performance Quarterly, September, 1976; Health Education Monographs, Vol.
5, Supplement, 1977.
Also, the Silver Anniversary issues of Simulation & Gaming chronicle the development of the field as
told by prominent practitioners such as Anatol Rapaport, Harold Guetzkow, and others. They appear
as 25 (June), 25 (December), 26 (June), and 26 (December).
NASAGA Homepage: http://www.nasaga.org. Current information for North American Simulation
and Gaming Association, including membership, conferences, and links to other resources.
Additional Information on simulation and gaming: http://www.utc.fr/tsh/sg/resources/ is the URL for
a site that leads to additional information about simulations and games.
DIRECTORIES OF SIMULATIONS/GAMES
To assist sociologists wishing to pursue simulations suited to their teaching needs, listed
below are the best directories/compendia of games. There are simulation games designed to
illuminate many aspects of sociology and social life including: stratification, power, protest,
deviance, social control, verbal and nonverbal communications, social mobility, urban growth
patterns and processes, interest group politics, value conflict and value congruence, educational
process, small group dynamics, population dynamics. Creating these sources is very time
consuming, and most of them are getting old.
Belch, J., ed. 1973. Contemporary Games (2 Volumes). Detroit, MI: Gale Research Co..
Volume I contains an alphabetized, indexed and referenced set of brief descriptions of more than 900
games, simulations and other exercises. Volume II contains an alphabetized, annotated and indexed list of
references on gaming and simulation.
Charles, C. L. and R. Stadsklev. 1973. Learning with Games: An Analysis of Social Studies Educational
Games and Simulations. Boulder, CO: Social Science Education Consortium and the ERIC
Provides an analysis of 70 games/simulations with brief descriptions of the producers.
Coppard, L. C. and F. L. Goodman, eds. 1979. Urban Gaming/Simulation. Ann Arbor, MI: University of
Michigan, School of Education.
This book contains 50 pages of general information as well as detailed information on over 100
gaming/simulations that model urban processes. The gaming/simulations in this volume are not limited to
courses in urban sociology. Each description is very complete. It contains interviews with the original designer
and from several users. Excellent source; highly recommended even though dated.
Gibbs, G.I., ed. 1974. Handbook of Games and Simulation Exercises. Beverly Hills, CA: Sage.
Lists more than 2,000 games and simulations. A general compendium--not specifically oriented to the
college level or to the social sciences. Contains introductory material on design and use of games.
Horn, R. E. and A. Cleaves, eds. 1980. The Guide to Simulations/Games for Education and Training, 4th
ed. Beverly Hills, CA: Sage Publications, Inc., 1980.
This volume is divided into four parts. Part one contains 303 pages of review essays on the uses of
different kinds of simulations. Part two describes over 1,200 simulations/games in all areas of study. Part
three has separate listings for business and industry. Part four gives detailed information on periodicals,
producers and centers dealing with simulations/games. This volume is the most complete reference work
available. Should be available in most college libraries.
Stadsklev, R. 1979. Second Edition Handbook of Simulation Gaming Part Two (directory), 1979.
Excellent directory of simulations and games in the social sciences and social studies; entries are well-
annotated. May be difficult to get. Last known distributor was the National Game center and Laboratory,
University of North Carolina at Asheville, 28804-3299.
SIMULATION SERVICE CENTERS
Center for Health Games and Simulation. Department of Health Science, San Diego State University, San
Diego, CA 92182-0252. David A. Sleet, Director.
Contains the most complete library on simulations and games in the health field.
Simulation Systems Laboratory. Charles M. Plummer, Director. Rochester Institute of Technology
Research Corporation, 75 Highpower Road, Rochester, NY 14623-3435 (716) 475-6613.
This center is emerging as the major clearinghouse for simulation and gaming materials in the United
States and Canada.
Note: A dated list of over 30 specialized programs relating to simulation games covering most regions of
the United States, complete with addresses and areas of emphasis, is found in Robert E. Horn, The Guide to
Simulations/Games for Education and Training, 4th edition, pp. 674-658.