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Simulation and Gaming and the Teaching of Sociology
6th edition, 1997.
Compiled by Richard L. Dukes
Colorado University, Colorado Springs

Sections in this bibliography:
||  Contents page  ||  Books  ||  Articles   ||  Periodicals, directories, centers  ||  Findings   ||

Sections in this section
Periodicals  |  Internet  |  Directories of simulation/games  |   Service centers


Gaming & Education. Quarterly newsletter on all aspects of teaching and learning with games and

simulations. Contact David Millians, Paideia Schook, 1509 Ponce de Leon Ave., Atlanta, GA

30307; e-mail

Simulation & Gaming (Formerly Simulation & Games). Editor: David Crookall. Published quarterly by

Sage Publications, Inc., 2455 Teller Rd., Thousand Oaks, CA 91320. Telephone: (805) 499-0721;

FAX/Order Line: (805) 499-0871. Subscription is part of North American Simulation and Gaming

Association (NASAGA) dues of $75 per year; individual subscription is $61.00 per year.

Simulation & Gaming is the best and most complete journal in the field. It is interdisciplinary,

and it publishes theoretical, empirical, and technical papers on research and teaching applications of

simulation and gaming. It also contains book and game reviews as well as listings of new games.

It should be available in most college libraries. Simulation & Gaming is the official journal of the

Association for Business Simulation and Experiential Learning (ABSEL), the International Simulation

and Gaming Associations (ISAGA), the Japanese Association of Simulation and Gaming (JASAG),

and the North American Simulation and Gaming Association (NASAGA).

Teaching Sociology. Editor: Jeffrey Chin. Published quarterly by the American Sociological Association,

1722 N Street, N.W., Washington, DC 20036. Individual subscription: $32.00 per year for members of

the American Sociological Association and $18 per year for members. ASA membership costs $29 to

$150 annually. Subscription can be paid for as part of ASA dues.

Covers all aspects of the teaching of sociology with frequent articles dealing with simulation games

specifically related to sociology.

Social Science Computer Review. Editor: G. David Garson. Published bimonthly by Sage

Publications, 2455 Teller Road, Thousand Oaks, CA: 91320. Cost is $52 per year.

Of particular interest are articles on computer simulation of aspects of social life.

Simulation and Gaming Yearbook has replaced the quarterly journal, Simulation/Games for Learning.

The fourth edition is in preparation. Distributed by Kogan Page, 120 Pentonville Road, London

NJ1 9JN, UK. Reviews in Simulation & Gaming are as follows: Volume 1: Developing

transferrable skills in education and training 25 (1994):144-145, Volume 2: Interactive

learning 25 (1994):564-566.

This publication is much like other annual reviews except that individual issues are topical. Good


SPECIAL ISSUES. Special issues of the following journals have been devoted entirely to simulations and

games: American Behavioral Scientist, October, 1966, November, 1966, July-August, 1969;

Improving Human Performance Quarterly, September, 1976; Health Education Monographs, Vol.

5, Supplement, 1977.

Also, the Silver Anniversary issues of Simulation & Gaming chronicle the development of the field as

told by prominent practitioners such as Anatol Rapaport, Harold Guetzkow, and others. They appear

as 25 (June), 25 (December), 26 (June), and 26 (December).


NASAGA Homepage: Current information for North American Simulation

and Gaming Association, including membership, conferences, and links to other resources.

Additional Information on simulation and gaming: is the URL for

a site that leads to additional information about simulations and games.


To assist sociologists wishing to pursue simulations suited to their teaching needs, listed

below are the best directories/compendia of games. There are simulation games designed to

illuminate many aspects of sociology and social life including: stratification, power, protest,

deviance, social control, verbal and nonverbal communications, social mobility, urban growth

patterns and processes, interest group politics, value conflict and value congruence, educational

process, small group dynamics, population dynamics. Creating these sources is very time

consuming, and most of them are getting old.

Belch, J., ed. 1973. Contemporary Games (2 Volumes). Detroit, MI: Gale Research Co..

Volume I contains an alphabetized, indexed and referenced set of brief descriptions of more than 900

games, simulations and other exercises. Volume II contains an alphabetized, annotated and indexed list of

references on gaming and simulation.

Charles, C. L. and R. Stadsklev. 1973. Learning with Games: An Analysis of Social Studies Educational

Games and Simulations. Boulder, CO: Social Science Education Consortium and the ERIC


Provides an analysis of 70 games/simulations with brief descriptions of the producers.

Coppard, L. C. and F. L. Goodman, eds. 1979. Urban Gaming/Simulation. Ann Arbor, MI: University of

Michigan, School of Education.

This book contains 50 pages of general information as well as detailed information on over 100

gaming/simulations that model urban processes. The gaming/simulations in this volume are not limited to

courses in urban sociology. Each description is very complete. It contains interviews with the original designer

and from several users. Excellent source; highly recommended even though dated.

Gibbs, G.I., ed. 1974. Handbook of Games and Simulation Exercises. Beverly Hills, CA: Sage.

Lists more than 2,000 games and simulations. A general compendium--not specifically oriented to the

college level or to the social sciences. Contains introductory material on design and use of games.

Horn, R. E. and A. Cleaves, eds. 1980. The Guide to Simulations/Games for Education and Training, 4th

ed. Beverly Hills, CA: Sage Publications, Inc., 1980.

This volume is divided into four parts. Part one contains 303 pages of review essays on the uses of

different kinds of simulations. Part two describes over 1,200 simulations/games in all areas of study. Part

three has separate listings for business and industry. Part four gives detailed information on periodicals,

producers and centers dealing with simulations/games. This volume is the most complete reference work

available. Should be available in most college libraries.

Stadsklev, R. 1979. Second Edition Handbook of Simulation Gaming Part Two (directory), 1979.

Excellent directory of simulations and games in the social sciences and social studies; entries are well-

annotated. May be difficult to get. Last known distributor was the National Game center and Laboratory,

University of North Carolina at Asheville, 28804-3299.


Center for Health Games and Simulation. Department of Health Science, San Diego State University, San

Diego, CA 92182-0252. David A. Sleet, Director.

Contains the most complete library on simulations and games in the health field.

Simulation Systems Laboratory. Charles M. Plummer, Director. Rochester Institute of Technology

Research Corporation, 75 Highpower Road, Rochester, NY 14623-3435 (716) 475-6613.

This center is emerging as the major clearinghouse for simulation and gaming materials in the United

States and Canada.

Note: A dated list of over 30 specialized programs relating to simulation games covering most regions of

the United States, complete with addresses and areas of emphasis, is found in Robert E. Horn, The Guide to

Simulations/Games for Education and Training, 4th edition, pp. 674-658.