Simulation & Gaming:
An Interdisciplinary Journal of Theory, Practice and Research
Call for Papers
Jaki Lilly, Anglia Ruskin
This symposium is one of the outcomes of the first 'Serious Games on the Move International Conference' (23-24 June 2008, Cambridge, UK) jointly organised by INSPIRE at Anglia Ruskin University and the FP6 EU project mGBL (Mobile Game-Based Learning).
The aim of this special issue is to reflect upon, examine and review the use of mobile games for learning, in both formal and informal contexts. How can mobile games effectively and efficiently be embedded in learning programmes? How can the problems of device diversity be bypassed? What is best practice in designing mobile games for learning? Which are truly games and thus the most fun to play? How can the captivating experience that millions of players enjoy with Massive Multiplayer Online (role-playing) Games be transferred to mobile learning games?
This S&G symposium will examine and survey the field of serious games and review which findings can be applied or adapted to the mobile domain (and which cannot), both in formal and informal learning contexts. Authors are invited to report on original research addressing the rigorous evaluation of mobile games for learning in pilot projects and standard operation. Possible topics for contributions include, but are not limited to:
in the context of mobile games for learning.
To be considered for publication, in the first instance send a one- to two-page proposal containing the following items:
Deadline: End of September 2009.
Please send your proposal as a Word document email attachment to both:
jaki DOT lilly AT anglia DOT ac DOT uk
christian DOT kittl AT evolaris DOT net