Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research
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Article types

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This section outlines the types of articles that appear in S&G.

Notes on length will be found in the section on layout and mechanics.  See also the notes on debriefing and literature.  Consider these aspects carefully before you start your article.  Before sending in a ms, obtain a ms ID.

Never submit an article until you have consulted several issues of the journal, in order to gain an idea of the types and range of papers published in S&G.  Consulting a single issue is insufficient because the range is much larger than that contained in a single issue, especially if it is a symposium issue.  To obtain issues, consult a good library or order from the publisher.

Article perspectives

In principle, articles may be written from any perspective, ranging from qualitative to quantitative, abstract to concrete, theoretical to practical, thought piece to literature survey.  However, the perspective should be suited to the topic and purpose of the article.  Article types fall into several categories, as follows.

Major academic articles

  • Research-oriented and empirical papers.
  • Conceptual papers that define or redefine a new approach or framework.
  • Discussion papers that point to under-developed areas of the field, suggest open research questions, introduce or compare methods, or delineate new ways of apprehending significant aspects of the field.
  • Integrative essays that bring together diverse disciplinary perspectives on important topics in the field.
  • Review essays that synthesize previously disparate ideas, theories or findings.
  • Philosophical analyses and in-depth discussions on issues of importance.
  • Other.


All papers that have as their focus business, management, marketing, entrepreneurship, trade, finance, accounting, investment, stocks and economics should be sent to the Business Section Editor.

Please note that the operative term above is focus.  If your article is called "Learning from Business Games", then you must determine the main focus.  If the article is mostly about business simulation/gaming, then send it to the Business Section Editor, but if it is essentially about learning, then send it to the Editor.  (The above title is more likely to indicate an article with a greater focus on learning, as the word learning comes first.)

A guideline in deciding on main focus would be to ask the following question and reply honestly: "If I were to take away the business aspects of the article, would it still retain its main message?"  If so, send it to the Editor.  If not, send it to the Business Section Editor.  In the last resort, send it to one of them, who will, if necessary, forward to the other.  (Note that the format for Ms ID for business papers is different from that of ordinary IDs).

Reports & Communications (R&C Section)

  • Descriptions of simulation/games or of particularly interesting runs of simulation/games (where such simulation/games or runs contribute to the field).
  • Descriptions of debriefing instruments or descriptive accounts of debriefing sessions.
  • Informal (even anecdotal) accounts of experiences in using a simulation/game, particularly where such accounts contribute to the field.
  • New ideas that work.  Such ideas need to be fairly novel, to show real potential or to have already made an impact to be accepted for publication.
  • Research notes or reports of work in progress.
  • Reports on conferences, workshops or other activities.
  • Other informal communications or reports on activities.

Articles submitted for the R&C section may be sent for a a quick review.


  • A series of three to five articles, in which two (or more) authors debate a point of academic, theoretical or even practical contention.  A special S&G Guide for Debaters is available.  It is advisable to look at already published debates to get an idea of what is involved.

Ready-to-use simulation/games & other usable materials

  • Ready-to-use simulation/games.  The simulation/game must be formatted according to the Ready-to-Use Simulation/Game Style Sheet.  Discussion of debriefing is obligatory for this type of contribution.
  • Usable materials, such as evaluation questionnaires, debriefing instruments, case studies, design modules, protocols, procedures, and guidelines.  This type of article would include instructions on how to use the instrument, comments on how it has been used, how it might be adapted, etc.

Reviews of simulation/games or books

  • Reviews of simulation/games.  The review must be formatted according to the S&G Simulation/Game Review Style Sheet. Discussion of debriefing is obligatory for this type of contribution.
  • Reviews of books.  The review must follow the style used in the journal for book reviews (see a recent issue).

Other sections

  • These sections include Association News & Notes (N&N for ABSEL, ISAGA, JASAG, NASAGA, SAGSAGA & SIETAR-USA).  Each of these associations has a special section editor.  See a recent issue of the journal for information on this.  To contribute to the Association N&N, contact the respective N&N Editor directly.
  • S&G can also place Announcements (upcoming conferences, calls for papers, new associations, job announcements, funding, etc.)  To place an announcement, contact the Editor.