Simulation & Gaming:
An Interdisciplinary Journal of Theory, Practice and Research
http://sag.sagepub.com Game reviews
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Reviews of games and simulations Pierre Corbeil, History, FPC, Québec,
Canada Andrew Stainton, Strategic
Management, U of Southampton, UK This page provides guidelines on writing reviews of simulations and games. These reviews appear in a special section of S&G, called "Simulation/Game Reviews". The section Editors are: Pierre Corbeil, for reviews of games and simulations in all areas except business: pierre.corbeil -AT- gmail -DOT- com Andrew Stainton, for reviews of games and simulations related to business: A.Stainton -AT- soton.ac --DOT-- uk Please contact one of those people before you embark on a review. The section Editor will read your draft ms and then make suggestions for modification. You will then revise your ms and send it back to the section Editor, who will then forward it to the journal Editor, David Crookall. Also, post or fax a signed copy of the Sage Author Agreement. Your ms cannot be published without this agreement. Deadline. You and your section Editor will agree on a deadline for having the final ms in the hands of the section Editor. If for whatever reason you are unlikely to meet this deadline, then contact the section Editor immediately. Your ms will generally be published a few months after the final version is received. Review length: 4001200 words. For advice on good writing, especially succinctly. Content: Give readers information enabling them to decide if they wish to use the simulation game. Describe the game briefly - its subject, its purpose, and how it "plays." Then examine its strengths and weaknesses - remember that this is a critical assessment in addition to a description! Where helpful, you may wish to compare the simulation game with others simulations. You may weave in a short essay on an issue that the game raises. You may include whatever material you think will make your review (a) interesting in its own right, (b) a valuable addition to the literature, as well as (c) a balanced critique of the simulation. Structure & flair. See the notes on good writing elsewhere in this Guide. In addition:
Email: Use email, no paper. Format: Recently published reviews in S&G will give you a good idea of how to format your MS. Make sure that you look at a few recent back issues of S&G.. It will also give you the headings that come at the start of your review. The following notes are important. For the name of the simulation game, use all capital letters even if the title is long, e.g, WHERE IN THE WORLD IS CARMEN SANTIAGO? For sub-title, use caps & lower case, e.g., TALKING ROCKS: A simulation on the origins of writing. When writing the name of the simulation/game designer in the title block, write the last name followed only by the initials of the first &/or middle names, e.g., Crow, P. C. However, use the full first and last name of the designer as early in the text as possible. If you use the designer's name again in subsequent text, use last name only. Indent the first paragraph, and all subsequent paragraphs. Background info about you: Please write a bio statement and provide contact details immediately following the review. Make this interesting! Simulate your agent! This statement should not exceed 100 words. It should follow immediately after your review. In addition, put your full address, including your country even if it is the USA, since this is an international publication. Also indicate your e-mail, phone, fax if you wish. (See examples in the journal, or end of example ms in this guide.) Title block It is important to get the title block correct. All details have to be correct. First an example, then a few notes. For books - use APA.
For simulation/games, use modified APA.
Basic data for simulation/game review The first part of your review contains a "basic data" block, giving essential information about the parameters of the simulation/game. Look carefully at the titles below to see how this section is set up Set yours up with precisely the same indentations. Underline whatever is in bold (below). (Underlining is printer’s code for italics.)
Use a lively, personal, direct style of writing. Try to make yours easy, informal, as though you are right there talking with your reader. However, make your review elegant in expression, crafted and a joy to read. For help and suggestions on writing your review, visit the web sites below. If you find others, please let the editors know. Thank you, on behalf of Simulation & Gaming, for your time, ideas and critical thinking!! You must send a signed copy of the publisher's author agreement. When the section Editor has your final ms in hand, she or he will ask you to send the author agreement directly to Sage. Include a note saying "for S&G". The address is: Sage Publications, 2455 Teller Road, Thousand Oaks, CA 91320, USA. Send the section Editor a note when this has been done. Proofs. Later, you will receive page proofs to correct. Send your corrections back to the publisher immediately. (Sometimes they send the proofs to the section Editor instead.) Unfortunately, if you do not do both of the above things (send the agreement and send back your proofs), your paper will be pulled from the issue. Many thanks for your understanding and help, and for contributing to S&G.
Review Editors |