Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research
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Some notes for authors

Please make sure to follow the Author Guide closely, especially for clarity. Also please use the check list when you send your ms. It is also important to provide ample references to previous work, and especially to work already published in S&G. You will find that reviewers are more positively oriented towards a ms when it is written with clarity, and it follows the S&G Author Guide closely. Here are some links :

  • Guide for Authors:
  • For the checklist:
  • For clarity:


  • Pls make sure that your article has been thoroughly corrected by a native speaker.
  • Relatively correct English needs to be in the draft(s).
  • Completely correct English needs to be assured for the final ms.

For an example ms:

Please also read these paragraphs carefully:

Learning: Please remember that S&G usually is primarily concerned with learning from simulation/games. Learning is to be interpreted broadly, but the main concern of most articles is learning (training, education, improvement, development, etc.). Related concerns can include simulation/games on/for science, philosophy, research, industry, policy. In other words, the use of simulation/gaming for non-entertainment purposes. In most of those areas, debriefing is a key component. A ms that concerns game engines, playing for fun, computer games, etc. should be submitted elsewhere, unless, of course, they have important implications for learning games (e.g., using a video game engine to develop a military training game).

Debriefing: Please remember that debriefing is an essential part of most simulation/games, especially those that involve some form of learning, and that you should give sufficient discussion to this. See more here: debriefing.htm

Literature. You will be pleased to know that the entire collection of S&G has now been digitized, enabling you to search on all back issues for over 40 years, starting with Vol 1 No 1. It is essential to cite the literature, especially relevant S&G articles. You will be able to obtain back articles on-line through a good library. If your institution does not subscribe, then you can ask them to subscribe. Alternatively, you can look at the publisher's S&G website:

Reviewers. Pls make sure that your suggested reviewers are:

  • Reliable = they do the review that they agree to do, and they respond in a timely manner;
  • If they are not reliable, it will considerably lengthen the review time for your article;
    You should seek agreement from them beforehand.
  • Thorough = they do a thorough review, not a skimpy one;
  • Knowledgeable = they know the discipline of s/g fairly well, and they know the special field of your article;
  • Positive = they focus more on helping the author to do a good article.

See the website for more info: <<>>

Due diligence. In order to write an article (for any journal), it is always good practice to look at several back issues. This will give you an idea of the types of article, topics, styles, details, depth, scope, audiences, etc. It is also useful to get some first reviews locally; ask some critical colleagues to give you feedback before you submit. We get too many ms that are not yet mature and therefore are not ready to be submitted. They tend to get rejected. A ms in tip top shape at the start is more likely to get accepted, and then to go through a fast review process. The fate of your article is essentially in your own hands.

However, remember that quality is more important than time. Much better to take a little more time and achieve high quality at the outset. Our reputation, legitimacy and impact (as gamers, authors, reviewers, journal) depend on high quality work, which does need time.



It also contains special Author Guides with specific instructions for authors of:

The other broad areas in this Guide for S&G Authors are:

Process: The things that you must do or the steps that you must take, such getting a ms ID, having your ms reviewed, and sending the author agreement.

Structure:  The things that you must include in your ms, to get your it into shape for review and publication, such as laying out your ms in certain ways or including certain elements (abstract, keywords, etc.).

Guest editing:  Notes to help you prepare a proposal to guest edit a symposium issue of S&G.