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Exergames

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Call for articles: Exergames

Symposium on Exergames
Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research

Guest Editors:

  • J. Tuomas Harviainen, School of Information Sciences, University of Tampere, Finland
  • Perttu Hämäläinen, Media Lab Helsinki, Aalto University, Finland
  • Floyd Mueller, RMIT Exertion Games Lab, Australia

Over the past decade, research on the intersection of physical activity and digital games has seen explosive growth, due to the proliferation of low-cost motion sensing technologies such as the Sony Eye-Toy, Microsoft Kinect, and smartphones. So called exergames, a.k.a. active video games (AVGs) or motion games, require the players to move their bodies instead of only fingers, thus providing means for motivating, quantifying, and guiding physical activity. However, research on exergames has so far been conducted and published largely separately in human-computer interaction, medical and sport sciences, and game studies.

We therefore invite both researchers and industry professionals to participate in a symposium issue of Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research. High-quality submissions from a wide range of disciplines are welcome.  We have chosen Simulation & Gaming as the venue for this special issue, because it is the top journal in the area and it covers serious gaming, virtual businesses, game-based education and many related methods.  This will be a new fruitful context for the study of physically active games, one that will benefit all parties to the discourse.

Potential topics for the symposium include, but are certainly not limited to, the following:

  • Exergames/exertion interfaces
  • Playful exertion
  • Physical education games
  • Gamification of exercise
  • Sport simulations
  • Games for health
  • Augmented feedback in sports and games
  • Motor learning / motor skill acquisition

The concept of exergames is to be interpreted broadly. We equally welcome reports of novel interactive systems, studies of existing games and systems, as well as theoretical and design frameworks promoting a critical understanding of the opportunities and weaknesses of play, playfulness, games and simulation in relation to exercise, sports, and health. The editors are especially interested in seeing high-quality articles that build bridges along a variety of perspectives on exergames and the various other game and simulation scenes.

Accepted articles will be published relatively fast electronically (and thus count as a published article) before the complete symposium is published.  Please send to the Guest Editors a one- to two-page outline proposal (.doc, not .docx) containing the following elements:

  • Your name, e-mail, phone, address, etc.
  • A working title, an abstract and a plan for the proposed paper (less than one page).
  • You may, if you wish, also send copies of any relevant already-published articles of yours.

J. Tuomas Harviainen   --   jiituomas |@| gmail.com

Perttu Hämäläinen

Florian “Floyd” Müller

Schedule

  • Receipt of proposals during April, 2015.
  • Response to proposals in a month.
  • Writing & submission of ms, before end of October, 2015.
  • Review of v1 of ms sent to authors within 2 months.
  • Ms revision (maybe 2nd review), editing, proofing.
  • Publication online as articles are accepted.