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Visuals

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A picture is worth a 1000 words.

 

A simulation is worth a 1000 pictures.

English saying.

 

D a v i d  C r o o k a l l

As a general rule, a picture is worth many words, and a game is worth many pictures!  In every instance where a figure or a table will help the reader, include it and delete the words.  You may have as many visuals as you like, if they serve a useful purpose.

 Tables & figures 

A distinction is made between tables and figures.  Tables contain cells (or columns and rows) with text and/or numbers.  A figure is any other visual (line art, graph, diagram, photograph, flowchart, drawing).

In the ms, figures are numbered consecutively (and independently of tables).  Tables are also numbered consecutively (and independently of figures).  A table can have the same number as a figure.

Place tables and figures inside your ms Word file at the place where they should normally appear.  In the text, refer to these items, for example, as "shown in Table 1" (not as "the preceding Table").

 Tables 

Tables will be typeset by the publisher.   Abbreviations in the table should be explained in a note below the table.

 Figures 

If you integrate captions into the (graphics file of your) figures, use the following format: "FIGURE 3: Overview of the game".  Text and captions that are part of the camera-ready figures should be in a sans serif font (e.g., Arial).  Captions that are not part of the graphics file of your figures should be typed in the text near the placement of the figure, with an indication of which item they refer to, e.g., Caption for Fig 1.

In draft versions of your ms, put figures low or medium resolution versions of figures in their appropriate places inside the Word document.  When you send your final ms, also send high resolution versions of your figures in separate graphics file attachments.  See e-mail section for details.

Photographs should be high resolution, colour or black and white, and have sharp contrast.

Grayscale shading.  Whenever possible, cross-hatching should be used instead of grayscale shading.  If shading must be used, it should not exceed a 20% screen, and bold type must be used.

Colour.  Colour visuals will be reproduced in colour in the on-line versions of articles.  However, the colour will be converted into greyscale for the printed version of articles.  Make sure that your colours translate well into greyscale, for the printed version.

If you wish to have colour visuals reproduced in colour in the printed article, the publisher will charge.  Ask for rates well before sending the final.

Authors are responsible for providing figure art in its final form.  The publisher cannot alter visuals in any way.  The author is responsible for providing correct, final copies of the visuals with the final version of the ms.  Poor quality or unacceptable artwork will be refused, and publication of the article is will be delayed.

 File formats 

The following electronic formats are accepted:

  • TIFF (identified *.TIF) Tag Image File Format,
  • JPEG (identified *.JPG) Joint Photographic Experts Group, using zero compression.

In exceptional circumstances, the following are also accepted:

  • Adobe Illustrator version 8.0 for PC,
  • Adobe Photoshop version 5.5 for PC,
  • CorelDraw version 8 for PC.

 Filenames 

Final ms.  Include low or medium resolution visuals in your ms Word file (as used in draft versions of the ms).  In addition, attach high resolution versions of figures in an additional email, after sending the ms.  Use filename formatting similar to your Word file, see email section.

274_f_Smith_Debriefing-method_fig-01.jpg

All visuals must be in their own files, one visual per file.

When saving the file, be sure to embed the fonts into the file.  There is no other way to ensure that the text in your art will remain as you intend.

File list

In your ms, indicate relevant information for each file, such as:

  • 274_f_Smith_Debriefing-method_fig-01.jpg  =  Fig 1: Debriefing profiles
    (File created in Illustrator 8.0.1.)