Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research
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Call for papers for a special issue of:

Simulation & Gaming:
An International Journal of Theory, Practice, and Research

Simulation and gaming:  The art & science of design
Guest Editor: Jan Klabbers

 Following the special issue “State of the Art and Science of Simulation/Gaming”, Volume 32, Number 4, December 2001, I am preparing a special issue of the Journal Simulation & Gaming on Simulation and gaming: The art & science of design.

 Its main purpose is to examine simulation/gaming as a trans-disciplinary field of inquiry and practice. The principle of indeterminacy applied to the social and human realm stipulates that the only way we can know human reality is by engaging it. Gaming is a particularly powerful interactive method to engage people in dealing with the (re-)construction of reality.  The related major epistemological questions, theories, and practical matters, and the way they impact on the design and use of games and simulations are at issue (design-in-the-small).

 In addition to the views on the instrumentality of games and simulations, Simon (1969) has pointed out that everyone designs who devises courses of action aimed at changing existing situations into preferred ones (design-in-the-large). The intellectual activity that produces material artifacts is no different fundamentally from the one that prescribes remedies for the sick patient or the one that devises a new sales plan for a company or a social welfare policy for a state. Design, so construed, is the core of all professional training; it is the principal mark that distinguishes the professions from the sciences. (H. Simon, 1969. The sciences of the artificial. MIT Press. )

 In this special issue, attention will be focused on the science of design from both perspectives:  the design-in-the-small, and design-in-the-large. The authors will address gaming and simulation to enhance courses of action that are aimed at changing existing situations into preferred ones.  Advances in complexity science will be taken into account to offer a coherent framework to tackling complex social systems. Authors, who recognize these questions are invited to contribute their ideas and views.

 Please send an outline containing the following items:

• A working title.

• Your name, address, phone, fax, e-mail, etc.

• An abstract, with a set of objectives for the proposed paper.

• A working plan.

• (Possibly one or two off-prints of previous papers that might help.)

 The outline should not exceed 1000 words, including the paper’s title, full name(s) of author(s). Contact information should be emailed to Jan Klabbers by 1 September, 2002 at, preferably as a Microsoft Word (98) document email attachment.

 Send your outline to:

Jan H.G. Klabbers - KMPC – The Netherlands
Department of Information Science, University of Bergen, Norway