Simulation & Gaming:
An Interdisciplinary Journal of Theory, Practice and Research
This issue is now closed for submissions. You may submit a paper on the topic to the main editor for publication in an ordinary issue.
CALL FOR PAPERS
On the theme of
for a special issue of
Recent advances in computer and telecommunications technology have opened doors to new and versatile simulation games. The Internet and web-based technologies have added a new dimension to the world of gaming. Rather than being restricted to one room, or one computer in some cases, games can now be designed and played across geographical boundaries. Since a crucial component of every simulation and game is the technological environment where it is run, the advent of new technology is changing the world of gaming in ways not seen in the past. This special issue will explore the advent of the Internet and the World Wide Web and its effect on simulation and gaming in all areas of business and the social sciences. The issue will include theoretical papers, empirical studies, and reviews of commercial products and developmental tools in this area. An earlier issue of Simulation and Gaming (vol. 30, no. 1, March 1999) was devoted to Internet-based simulation and games.
For a timetable, please contact the Guest Editor.
dasgupta gwu edu