Simulation & Gaming:
An Interdisciplinary Journal of Theory, Practice and Research
Internet- and computer-mediated simulation/gaming
Call for papers
David J. Fritzsche, Penn State Great Valley, djf7 AT psu.edu
Recent advances in computer and telecommunications technology have opened doors to new and versatile simulation games. The Internet and web-based technologies have added a new dimension to the world of gaming. Rather than being restricted to one room, or one computer in some cases, simulations and games can now be designed and played across geographical boundaries. Since a crucial component of every simulation and game is the technological environment in which it is run, the advent of new technology is changing the world of gaming in ways not seen in the past. This special issue will explore the effect of the new technological environment on simulation and gaming in all areas, particularly business and the social sciences.
The issue will include theoretical papers, empirical studies, and reviews of commercial products and developmental tools in this area. Two earlier issues of Simulation & Gaming (vol. 30, no. 1, March 1999 and vol. 34, no. 1, March 2003) were devoted to Internet-mediated simulations and games.
The current symposium issue will include, but not be limited to, the following areas:
Contributions from a variety of perspectives are invited, for example,
Interested authors are invited to submit an abstract, not exceeding 500 words, of their proposed work, for initial review. Accepted proposals will be asked to submit a full paper for review in 2005. These papers should strictly follow the S&G Author Guide at www.unice.fr/sg/. The entire review process will be managed electronically.
The papers will be written and revised during 2005, and publication projected for early 2006. For more precision on deadlines, contact the Guest Editors.
Send submissions electronically to:
E-mail pthavikulwat AT towson.edu
Telephone +1 410-830-3230