Simulation & Gaming:
An Interdisciplinary Journal of Theory, Practice and Research
Call for Papers
eGames and adaptive eLearning: A practical approach
This publication stresses the practical approach and experiences in the development and use of educational electronic games and simulations, as well as in the re-purpose of generic ones, in adaptive eLearning and bLearning processes. Keen and special interest has developed in recent years in actual executable games, hands-on sessions, research experiments, case studies, actual integration with eLearning standards (i.e., IMS Learning Design, SCORM…) and systems (i.e., Moodle, Blackboard…) and practical experiences with real users. Of course, any practical experience must be supported by a strong theoretical background. The full rationale and more background information can be found here.
Main topics include, but are not limited to, the following:
For more information: